![]() ![]() This is a huge boost and likely will make Beams not do much damage if at all, but it is possible to be hit by Beam attacks that still overwhelm your Resist regardless. It doubles the numerical value of your Beam Resist stat on your suit. Keep in mind, however, that despite the flavor text of "repel beams" and boosting Beam Resist by 100%, you don't actually become immune to Beam weapons. ![]() This Torso is very nice for Defenders, boasting very high Armor, a word tag that boosts Armor, and a strong defensive Awakening. High Armor, average stats otherwise, Gundam Type and For Base word tags and an Awakening EX Skill that raises Beam Resist by 100% and makes your suit resist flinching. It's a shame this part is bad, because it is a very nice looking head. Head - DĪverage defenses, Average Melee ATK, low Shot ATK, Gundam Type and For Base word tags, and a Vulcan EX Skill pretending to be something different by not using the word Vulcans. One thing to note before we start, is that as the Akatsuki is not a traditional event suit, the EX Skills and Traits will most likely not be maxed out by anyone short of whales, so I will treat them as if their level 1 Skill/Trait is the maximum for the purposes of this review. Speaking of, let's review that, shall we? Akatsuki Parts Review Still, we also get the Akatsuki, so I'm not too fussed. Interestingly enough, this suit doesn't come with a backpack, leaving us with only five total parts. Most fights don't last anywhere near long enough for this effect to be very useful, especially given that most Buffs last as long as their CD or longer when maxed out, but for something like the EXAM Awakening on the Head here, it can be nice to have. Low Armor, high defenses, Close Combat and For Desert word tags, and a trait that boosts Buff EX Skill Time by 15%. You can probably skip these unless you are desperate for Close Combat legs. B+ Damage on a 6 second initial CD, but like most melee Leg EX Skills, it is very short range and easy for the enemy to be pushed out of the attack. Legs - CĪverage stats all around, Close Combat and Federation word tags, and a filler EX skill for melee. Arms - DĪverage stats all around, Close Combat and Federation word tags, an a low impact trait that reduces Melee damage taken by 20 while you are below 80% Armor. Still, a B Damage Shot Skill on a 6 second initial CD isn't bad if you really don't have anything better. Body - CĪbove average defenses, average ATK, Close Combat and For Desert word tags, and a filler EX Skill. Grab this as a 5* piece and max out the EX Skill, it's good for general use on Melee suits and may one day be useful in Arena again. The only reason this part doesn't get an S rating is because of Buffs and Awakening Skills no longer having use in Arena, from the Battle Assessment changes. ![]() The EXAM System will boost Speed by 20% and Melee ATK by 39%, putting this skill on par with Combat Stance and Offense Up from older heads like the Tallgeese II, Mobile SUMO and Age-1 Normal. It's about time we get an Awakening that can compete with Buff EX Skills. Head - AĪverage stats across the board, Close Combat and For Desert word tags, and a great Awakening EX Skill. So without further ado, let's get into it. This banner guarantees us an Akatsuki part on every pull, and the Akatsuki is a 4* suit, which makes it the first event 4*, not counting the F91 which still isn't a guaranteed pull anywhere. This points event gets us the Blue Destiny Unit 1, while also dropping Akatsuki coins, which can be traded in for tickets, which can be used to pull on the new Akatsuki banner. We don't know the details of Part 2 of the event yet, but Part 1 is quite interesting. This week we have a special event, bringing us two suits and lasting two weeks. Merry Christmas and Happy Holidays, Pilots!
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